DMC: Devil May Cry
Let’s start with Dante. When I saw the very first trailer, I was horrified. What is this emo-alcoholic?! What a smoking dystrophic?! But since the exit of the trailer Dante has changed, and changed for the better. Firstly, he is now less like some kind of emo, he never smoked for the game and does not look like some kind of dystrophic, as in the first trailer. In general, the new image of course the old one will not be pushed, but also quite good. Dante is not to say that I really liked it, but I did not cause disgust.
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Now let’s take a look at the plot and characters. The plot in principle is not noteworthy, and looks like many others (well, where we just did not see the “Nephilim” – children of Angles and demons); But the plot is served pretty good. It is interesting to monitor the development of events, participate in them, generally interesting in the new story of Dante and Virgil is told. Since I almost did not play 3 part (only 4 passed), I was wildly interested in knowing why Virgil here is good, and in 3 parts bad, and here it is all shown and told. But what is sorry for me is that there are almost no unexpected turns in the game (this is not too much minus, but still minus). And about the characters. They are just fucked up. Dialogs are good to listen to them interesting, written cool. The dispute with Virgil at the end was especially delivered: “” “” Spoyler “” “” Dante: I am stronger, Virgil: I am smarter, Dante: I am more beautiful. 10 Might after, Virgil: I have a member more “.
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Now about gameplay. It is very cool if regal wins casino sister sites you do not compare it with previous units (all the same for me, the combat system 3 and 4 parts no one will surpass). There are platforming, there are “whips”, there is a firearm, there is angelic and demonic weapons. Almost to the very end, we are given new weapons, which cannot but rejoice. Combo is very spectacular and it is not difficult to make them. Of course, at first I was confused between angelic and demonic weapons, but after 3 hours of the game I already began to do such pirouettes that “my mother do not grieve”. In general, Ninja Theory tried to glory, throughout the game I never, not bored with fighting.
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Now about bosses and difficulties. To be honest, this part of the game disappointed me a little. SSS rank is easily knocked out on almost every mission. Also, for the whole game, I died two times, and then not from enemies, but from getting into a trap. Bosses are basically very well made, original, it is interesting to fight with them, but some are even easier than ordinary opponents. This is what was most disappointed. Well, of course the new players will like it, but here even their hands did not tremble at the battle with the final boss.
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Well, it’s time to take stock. In general, the game was a success, Gamplei is at the level, to observe the plot intelligent, the characters are interesting, the dialogs are interesting. The only significant minus is the complexity of the game, I remember the 4th part on the light passed and it was difficult, but here on average and there are no difficulties and there are no difficulties.
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Gampley: 9.0
Graphics: 9.0
Sound and music: 9.5
Interface and Management: 9.5 (played on the gamepad)
Plot: 9.0
Bottom line: 9.0
P.S.: Forgot to note graphics and music. Graphics, despite the fact that this UE3 is quite beautiful, which surprised me and goes 60+ FPS on an ultra with HD shadows and textures. I liked the music enough, t.K I love rock, then some tracks wanted to download in mp3-shnik.
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